SCORE: 83
I love unconventional, innovative video games, and the Sony PSP essentially has plenty of 'em. PSP games like Patapon and LocoRoco have made my days more exciting. Patchwork Heroes, also carries all the charm and style that we have come to expect and adore from good PSP games, but it simply does not quite have enough bangs there to make it really shine.
It follows a gang of fighter jocks who ride some flying vans. With huge airships invading their community, so as the primary character, Titori, it is your job to smash them. The whole title is portrayed with a side-view of airships, with 3rd person view of Titori as this guy crawls slowly like an tiny spider on the ship hull.
If you enjoy your Sony PSP, you need to get Patchwork Heroes. It may not be without flaws, but it's exciting and it's seminal. The charm, the narrative, the heroes, and the tunes are all amazing (although the songs are unvarying). The game is stimulating and memorable, and if you move along in smaller spurts you may last longer than attempting to blast through the whole thing. I hope the title endured to lengthy playtime before becoming addled and if just there was a multiplayer feature or more big challenges, so it would be better if we get Patchwork Heroes 2 after this.
Sunday, April 25, 2010
Patchwork Heroes - PSP Game Review
PSP Game Review - BlazBlue: Calamity Trigger
SCORE: 73
The game is a reasonably straight-forward conversion of the first PS3 game, with a couple of observable variations. Although the extraordinary gameplay has been laudably revived on Sony's PSP, some spectacular (and maybe inevitable) sacrifices need to be made to the graphics and audio along the way. It is a huge blow for BlazBlue lovers like me who were enjoy the incredible character sprites, however at least it runs smoothly.
BlazBlue Portable is one dramatic title on its own, however gamers may need to remember that the follow-up of BlazBlue game, Continuum Shift, is already confirmed for launch in U.S.. With this fact, I would advise that future buyers hold back and buy Continuum Shift when it is available. But if you have some extra cash, it won't hurt to have the portable version as well.
Wednesday, March 24, 2010
Lunar: Silver Star Harmony
SCORE: 81
Great tales resonate within a society are independent of any pop culture crazes. Those are the stories that told time and time again, a little expanding with period but keeping up with the central topics is something that is the most important. Lunar has lasted for four consoles since its introduction over ten years ago at SEGA CD, and it remains successful not only because of its intuitive interface but due to the fact that it has a timeless story of youthful love, treason, and friendly relationship.
That said the PSP port is the highest quality variant of Lunar ever developed. The surrounding have been nicely redrawn, and the fictional characters and menu art appears beautiful inside the PSP. Sony's portable also guarantees that the soundtrack tunes as great as ever while the standard animated cutscenes are still there. The songs and spoken dialogue are a big component of this game's realm and they break through attractively. There is even the in-game object that allows you to see those scenes every time. If you're fascinated in choosing Silver Star Harmony solely for nostalgic factor, it is a glorious redo that emphasizes the game's finest characteristics. If you are unaccustomed with Lunar you may need to understand that at the essence is the battle system has shown its age and will in the end bore a few players.
As a dedicated lover of Lunar, I could not be more contented with the remake on Sony PSP. The opportunity to save the game inside the character menu along with the sleep feature of PSP makes the lengthy role-playing taste really accessible. The characters and the story simply work well, making Lunar an excellent alternative for those who do not mind a direct turn-based battle system.
Dante's Inferno - PSP Game Review
SCORE: 79
Each time a famous console title is released with a PSP version in tow, you will usually find a good argument to be anxious. A few fare just alright, then again there are some titles that face problematic lifespans. The PSP versions that take what is actually an acceptable, or even amazing, console title and however somewhere along the line end up wriggling and breaking whatever have worked nicely in the other ports and then offering it based only on its brand. Fortunately, it is certainly not like that in Dante's Inferno at the PSP version. As a matter of fact, I'm convinced this PSP variant can be better prepared to deal with its immediate contender than the console variants of the game.
Amazingly, the graphics are quite good. While clearly not up to the level of the Xbox 360 or PS3 variants, Dante's Inferno features are nothing to scoff at either. Dante himself, and also many of the foes discovered in the game are clearly accurate illustrated and have an acceptable detail of animations. You will still find a few amazingly set pieces and large areas, even though occasionally the space is really big or you will find a lot going on the screen, this title can hiccup slightly, even hesitating for a few seconds sometimes when loading. Still, it does not regularly cause any big issues with the game other than the infrequent non-functioning combo.
If you are looking for a 3rd-person action adventure game in PSP, the first alternative should be God of War series. Even so, Dante's Inferno is completely no slouch, simply coming in quickly at a close second. With the sensitive and multifaceted combat, beautiful graphics, good plot, and astonishingly extended campaign, it's decidedly worth to buy. It is a good choice for those who love God of War series and Bayonetta.
Metal Slug XX - PSP Game Review
SCORE: 69
There is something curiously satisfying in SNK’s Metal Slug franchise. A good old platform for old-school fans, the series has not transformed a little, as far back as its release in the mid nineties. Other series' had moved to 3D gameplay and totted up specific gameplay objects, even so Metal Slug has remained firm in the face of technology and time. Of course, new characters came out -- along with brand new weapons system and even more powerful bosses -- you'll find a similar 2D sprite-based graphical wild actions we have been delighting since the earliest Metal Slug hit pizza parlors and arcades around the world.
Metal Slug XX presents the most recent version in the long-running shooting franchise, and offers what you would expect. In point of fact, if you tried Metal Slug 7 in Nintendo DS the moment it was introduced in 2008, you should stop reading the review, as Metal Slug XX is just its port version. If you are a loyal devotee of Metal Slug series and PSP user who doesn't have the opportunity to play the DS variant, then the series might be right up your alley.
Other than that, the deviations between Metal Slug 7 and Metal Slug XX are mild at best. The PSP version does not completely utilize the extra real estate in PSP’s 16:9 display, and using it in full-screen mode causes the graphics appear slightly stretched for some people. Thankfully, you can play this game at 4:3, which can make the graphic looks better.
Thursday, February 25, 2010
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 PSP Game Review
SCORE: 74
When SOCOM released on the PS 2 with the integrated modem and headset, I thought I will be duking it out in the online competition bucketed along through with blazing guns. Even so, when I arrived home and hooked it up, I found a good game that have too concentrated on orders and commands for my action-skewed interests. The game and its accessories immediately started to gather dust, and the whole series lost its spark and fun for me.
In this new sequel, you will play as Wraith, a Navy SEAL team leader who just assembled a four-man team for a super- hush-hush expedition. Looks like a U.S. operative is behind the Soviet lines and all people the government sends out to meet the mole never return. So, the Navy SEALs are immediately to deal with the bottom of the conundrum.
When I finished playing he game, I am a little frustrated by its brief campaign. Subsequently, I recalled how great it is to devour those missions cooperatively with my friends. Then, I found how much excitement custom missions are. Finally, I found the delight in tripping the light fantastic over fallen rivals in the multiplayer matches. Fireteam Bravo 3 is a wonderful package. Of course, we could do for a little more variety – the story easily gets confused in the mix, the armaments all feel equal, and you are really just using a similar strategies the whole game – but luckily that does not spoil the entire experience.
The game is exciting, and if you dig deeper in it, it will be enough to keep you playing it for a while.
Silent Hill: Shattered Memories PSP Game Review
SCORE: 78
Silent Hill: Shattered Memories is a horror adventure game crammed full with many troubling topics, for a starter the community is assaulted by a blizzard, a large percentage of its residents are lost, and horrendous monsters regularly shriek from frozen and dark corners. The bloodcurdling and stupefying plot line is encircled by high entertainment values, from accurate character modeling whose faces and bodies float fluidly to solid voice acting as well as the moody and energetic soundtracks by its old-time composer Akira Yamaoka. Overall, the PSP version is indistinguishable to the Wii version with fresh trims in presentation and control. The portable feels isn't nearly as persuasive as the console type, but if you look for frights on the 'go,' Silent Hill: Shattered Memories is certainly suffices.
Shattered Memories is not your typical horror title. A few dedicated followers will beyond question raise a fuss on all deviations whether grand or subtle, but I think this re-imagining sufficiently succeeds in this sequel. The overarching narration, heroes, and monsters may all appear slightly well-known to all the Silent Hill purists, however Climax has crafted a game refreshfully dissimilar yet still now and then quite chilling.
All the same, you will find some astounding actions encapsulated inside Harry's frozen trek and you'll be both amazed and frightened as you in the end unveil the reality about his baby girl's disappearance and the bloodcurdling commotion in the creepy-crawly community.
The PSP variant of this title isn't nearly as tempting as the Wii game before it. The visual and auditory downgrades should be expected. The lighting FX are humbler all around. More unsatisfying, though, are the dull controls -- Mason acts more sluggish and more effortful -- and the inability to immediately direct his flashlight, a significant selling point of the whole series. Those problems noted, Shattered Memories is still a reliable PSP horror thriller, especially for those who love the genre.
Friday, January 22, 2010
Zombie Tycoon PSP Game Review
SCORE: 58
The content of Zombie Tycoon is unquestionably an attracting one. As an ambitious, demented scientist with no view in morality, you command a horde of zombies while attempting to control the whole world with only your shambling, groaning legions. As a huge fan of zombie films, I at first believed Zombie Tycoon, as an exciting, real-time game title. However, Zombie Tycoon does not come close to this expectations. Rather, the gameplay gives you with a mediocre gaming experience that has a few baffling design defects.
Zombie Tycoon is an easy 55 MB download. The earliest issue you will get with it, though, comes up before you have even queued up for downloading the game itself. Gamers curious in buying the freshly introduced Zombie Tycoon may notice that the cost is a surprising $7.99. However, should be appropriate for such a small program. As you can finish the 50% of Zombie Tycoon in just a couple of hours. Zombie Tycoon has an exciting aesthetic, a lot of details and a realistic control outline. However the interface has complex issues. A very sensitive camera, discouraging AI and a barbarous lack of checkpoints (play for 15 minutes, make a single small slip and start all over again) make this game more of a baffling frustration instead of a refreshing RTS.
Army of Two: The 40th Day PSP Game Review
SCORE: 52
The risk in delivering a title from a full-size console to a handheld game is that important attributes can get lost quickly. A few capabilities can be restricted, while other features are modified or entirely removed to fit inside less powerful systems. The most crucial matter is: how do these modifications influence the whole gameplay? In Army of Two: The 40th Day, those changes aren't for the better. Literally giving up the franchise's cooperative focus, the light-weight variant deteriorates into an inferior action game.
The 40th Day's setting is in Shanghai as in a number of days as Salem and Rios run missions in their own private soldierly company, TransWorld Operations. These people accept a quick agreement for an immense payday and do not expect much trouble in achieving their jobs. As they complete their mission, Shanghai is attacked. Rios and Salem must stay alive to find out who is behind this. The PSP edition adopts the console story faithfully and even changes much of the talks. Even so, the sense of pandemonium is totally missing on the little display; the roads appear too cramped and the devastation you see looks insignificant. Consequently, it does not feel like the whole city is crashing down all around you, and there is no a torrential adrenaline rush after outliving the combats.
Sloppy action episodes, brain-dead AI and narrower game capabilities absolutely throttle the ported Army of Two: The 40th day. Although the title does boast morality episodes, acceptable talks and a few terrains to go through, the execution is so elementary and unvaried that the entertainment is entirely nonexistent. It's well worth some exploring, even so spare yourself – and your friends – from the mediocre experiences.
Mytran Wars PSP Game Review
SCORE: 56
PSP strategy genre is frequently took root in the fantasy culture, particularly when it comes to those strategy-RPG hybrid. With dragons, mages and knights dominating in this genre, and a gun-toting mech could be thought as freaky. This is a kind of typical, however, in Mytran Wars, a relatively unknown game of Sony PSP. In the title, you play one of two playable races and you wage a fierce war on grid based environment with a wide range of sophisticated armaments and extraterrestrial technologies. It might seem like a wonderful time, however Mytran Wars sustains from various problems, both technical and mechanical, which can prevent the game from being a little more than a second-rate affair.
Mytran Wars starts with a company, known as the Kondor Corporation and it wages an space invasion to a cryptic planet of Pythar. An intelligent youthful Eli and his lady friend/guard Rachel are onboard one of the initial spacecraft to Pythar with the purpose of prospecting the Pythar for valuable resources. The mech leader for the expedition, Loki, isn't as kid-glove as our planet hopping pair and stays faithful only to the chairman of Kondor Corporation: Alexander Wolfe
Mytran Wars gives you a classic strategy experiences with a lot of tech trees, complex mission objectives and an exciting premise, however this game suffers from awkward processes, cumbersome unit handling and the art/literary genre that seems like an amateurish feat. Put differently: buyer beware!
