Wednesday, March 24, 2010

Dante's Inferno - PSP Game Review

Each time a famous console title is released with a PSP version in tow, you will usually find a good argument to be anxious. A few fare just alright, then again there are some titles that face problematic lifespans. The PSP versions that take what is actually an acceptable, or even amazing, console title and however somewhere along the line end up wriggling and breaking whatever have worked nicely in the other ports and then offering it based only on its brand. Fortunately, it is certainly not like that in Dante's Inferno at the PSP version. As a matter of fact, I'm convinced this PSP variant can be better prepared to deal with its immediate contender than the console variants of the game.
Amazingly, the graphics are quite good. While clearly not up to the level of the Xbox 360 or PS3 variants, Dante's Inferno features are nothing to scoff at either. Dante himself, and also many of the foes discovered in the game are clearly accurate illustrated and have an acceptable detail of animations. You will still find a few amazingly set pieces and large areas, even though occasionally the space is really big or you will find a lot going on the screen, this title can hiccup slightly, even hesitating for a few seconds sometimes when loading. Still, it does not regularly cause any big issues with the game other than the infrequent non-functioning combo.

If you are looking for a 3rd-person action adventure game in PSP, the first alternative should be God of War series. Even so, Dante's Inferno is completely no slouch, simply coming in quickly at a close second. With the sensitive and multifaceted combat, beautiful graphics, good plot, and astonishingly extended campaign, it's decidedly worth to buy. It is a good choice for those who love God of War series and Bayonetta.

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