Tuesday, November 30, 2010

God of War: Ghost of Sparta

Kratos may potentially be the most tempestuous game character ever developed. We all aware that he inadvertently killed his family because of the gods, but his aggressive attitude has frequently made me curios what else could had happened to him that he seemed so enraged. We get some ideas in God of War: Ghost of Sparta, because it does a fantastic job adding some depth to Kratos' persona while offering one of the most entertaining and attractive gaming experiences on the Sony PSP.

Occurred between God of War and God of War II, the new Ghost of Sparta we see Kratos sitting on his freshly claimed throne looking suitably ill-tempered. Besides, becoming a god of war didn't erase the depressing memories of his former years, but now he is being troubled by a vision we have never seen previously -- an old woman lying down on astone. Certain he can actually alter this vision, Kratos goes to Atlantis on a mission that finally brings him back to his home town of Sparta and finally into the Thanatos' realm.
Incredibly, the developers are able to go beyond the Chains of Olympus, offering a deeper, longer, and more visually aesthetical game than even they believed was originally accomplishable. Ghost of Sparta is, obviously, one of the finest titles available for the Sony PSP. Just when I believed I had Kratos fully figured out, I have been given ideas into another component of his history that makes his pain much more comprehensible. There is nothing enormously different about the interface, because it may not be necessary.

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