Saturday, October 30, 2010

Dragon Ball Z: Tenkaichi Tag Team Game Review

At first sight, you could think there is plenty of depth to its fighting mechanism. The training segment has loads of records about ultimate supers, chain burst mode, full-power smashes, vanishing attacks, and all kinds of other things. However, all you get in it are a few blurbs of texts about all items. But once you choose to leap into fight, it immediately becomes obvious that you shouldn't actually need to allocate much of your time distressing about real time transport attacks, at any rate.
Dragon Ball Z: Tenkaichi Tag Team may be just one of those DBZ fighting game, and won't be hard tell it apart from its predecessors. The team-based multiplayer battles are a good addition, but it is appended to the same older combat model the whole Dragon Ball series has dished out over and over again, and you can find more valuable multiplayer fighting titles on the PSP out there. In all, Tenkaichi Tag Team suggests some depths and varieties but actually unable to give a lot of either, and although it is exciting to handle the enormous power of those characters for a few hours, the repetitious and old taste of the combat mechanism makes it a game only for the most dedicated Dragon Ball lovers.

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