The PSP 3000 possesses slender dimensions (2.81 inches high by 6.63 inches wide by 0.63 inch deep) and lighter weight (just over 7 ounces--or two hundred grams--with the game disc, battery and Memory Stick on board) as its big brother.
The 4.3-inch LCD wide screen remains, and it is been fine-tuned. Sony states the brand-new screen now gives finer color reproduction, lower glare, and lower "ghosting" on high-motion pictures. If likened with the 2000, the PSP 3000 does, indeed, provide finer color vibrancy (you are able to toggle between "wide" and "standard" color in the selections to determine the difference). As for glare decrease: we did not find there to be a big difference. Do not expect to play in direct sunshine, for example. But you might get better luck with less distractions from interior lighting sources.
But in its effort to deal with the ghosting issue, Sony's remedy may have been less suitable than the disease. By raising the screen's refresh rate, the brand-new PSP appears to bring out an assortment of video artefacts onto the screen. They look as scanlines or jaggies, as though the picture is interlaced. They are more evident in high-motion pictures in games and videos--but that's many of the content on the PSP.
The silver variant of the PSP 3000 gives a matted finishing, as likened with the glowing forte-piano black finishing of the black one. As a result, the silver physical structure is resistant to fingermarks and smutches that so easily come out on the black variant. Regrettably, the LCD is very similar on both --shine and glossy --and it continues an attractor for fingermarks. As mentioned above, the deficiency of a clamshell figure (as found on the Nintendo DS) makes investment in a case as much a essential for the PSP as it is for an iPod or iPhone.
Other than some really insignificant aesthetical differences, key layout on the PSP 3000 is essentially very similar to the former PSP as well. The CRT screen is framed by controllers on its right,left, and bottom position, plus 2 shoulder keys along the top boundary. The key layout is grounded on the standard PlayStation controller layout--the four-way directional pad on the square, triangle,left, cross, and circle buttons on the right--so anybody who's employed a Sony console over the previous decade needs to be able to pick up and play. The bottom left of the front face also puts up an analog thumbstick, for more accurate movement. (A second thumbstick on the right, identical to the pattern of the PlayStation controller, would've been a welcome improvement.)