Sunday, May 30, 2010

ModNation Racers PSP Game Review

SCORE: 74
Couple of months ago I've played ModNation Racers on the Sony PSP and I was really impressed. In general, drifting was a little stiff, however the track design was quite awe-inspiring as you could whomp up a 3D track without ever experiencing the PSP slow down or chug. If you can get used to the stiff controls, then you should be on your way.

Oblivious of ModNation Racers? Well, you are insane! It is a kart racing game that will kicked LittleBigPlanet out of the water. Sure, you will be able to take part in a long career mode and participate in race online, but there will be also this collection of creation utilities that allow you grind out the own courses, racers (also known as Mods), and you may share your karts online so people all around the whole world may download your hotrods. If you grasp deeper into the game, you will have a near-constant flow of contents, as long as there are players are popping to join the fray.
Driving will never feel all that smooth or simple, and it may hold back your experiences.
I was really torn over this game. On the one hand, it’s supremely awesome to see how the game was designed. When you whomp up your own course, modify the terrain, and add plants and buildings without the game slowing down, it’s simple to gawk at how Sony San Diego has succeeded this time. But then, the racing seems a little flat -- there isn’t a sensation of accelerateion and the controls are a little clumsy and inflexible.

ModNation Racers is a title that is rough around the edges. However, the game got a few amazing concepts, but the gameplay problems and flat presentation may hold it back somewha.

Prince of Persia: The Forgotten Sands Game Review

SCORE: 66
Besides being helplessly caught in oblivion between a completely digital realm and UMD , the Sony PSP has consistently plagued with a kind of identity crisis. It's just strong enough to emulate scaled down variants of your favorite titles on PS 3, but they completely suffer from less powerful visuals and controls which have been tailored onto the gadget. Ubisoft is among the few companies that take their time to develop a distinctive experience designed specifically for the specialties of the gadget. In this matter they may need to be commended for their efforts, even if they were not completely successful in following through the original premise.

The Prince of Persia: The Forgotten Sands basically reiterates the chronicle of an athletic young Prince who want to prevail over magical forces to redeem his family members and his realm. A wicked fire spirit is taking the royalty hostage and the best way he can stop the carnage is by allying with the God of Time's daughter. Your characters jump, run, and execute perfectly timed leapings past environmental challenges while from time to time engaging in a few easy sword-play. Other than the unsatisfying revelation about the game conclusion, Prince of Persia is a firm experiences on the portable platform. It professionally steps the line between providing us a sense of what are inside on the bigger consoles and promising distinctive and stimulating interface that is suitable to the gadget. If not for the haphazard stumbles, I would describe the Forgotten Sands as a solid addition to anyone’s Sony PSP library. Even so, be prepared for a few grievous frustration as ar trying to complete the game.

2010 FIFA World Cup (South Africa) Game Review

SCORE: 71
Porting games onto the Sony PSP is consistently a feat for EA Sports. These people continuously scramble to differentiate this game enough from its console cousins, while keeping a really low cap for development budget. So now we got 2010 FIFA World Cup (South Africa), title that makes almost no effort at differentiating its functionality set from its console counterparts. Rather, 2010 FIFA attempts to simulate what was appeared on PS3 and XBox 360. The endeavor is admirable, fortunately eventually falls short of bringing comparable gameplay flavor.
I is an adequate effort that overzealous soccer buffs are willing to catch whie waiting for the actual event. There is a comfortable amount of material under the hood, however people would have liked to get some completely refined interface, fresh structure and a number of attributes that served to tell apart this newest FIFA version on Sony PSP from its bigger siblings. As it stands, it one just ain’t up to spec.

Sunday, April 25, 2010

Dead or Alive Paradise - PSP Game Review

SCORE: 63
When the first Dead or Alive a beach volleyball game debuted on Microsoft's Xbox, it could rely on the performance of the console to sell the severely disproportional hotties as tempting females that you may creepily leered at when they sprawled nicely on the sand. On Sony PSP, it is another issue completely. Unfortunately with the the modest hardware and tiny screen size, the dames inside Dead or Alive Paradise now feel like ruined shambles of their former-selves (while the wobbly boobs physics are sure enough still intact). That would be alright, but the reality that the small games seem robotic and deficient of any traditional substructure to ramp up the experiences beyond what is currently offered may condemn this game into the deepest pit of purgatory.
Dead or Alive Paradise may be poorly planned, made worse by poor mini-games grouping that are not assisted by the graphics’ ability to pass out the characters’ desirability. The physics engine does not help the fact that you are staring at a beautiful young women in two-pieces, but those jigglings are comical nonetheless. You may be able to get a little excitement from this volleyball game if you are able to stand the actions and uncanny looking animations. The game is playable, however the length of loading throughout is a serious bummer. Finally, if you are mature enough to purchase the title legally , chances are you are mature enough to see this game is not for you. Certain people might glimpse nirvana someplace in those angular bodies, but I guess that's it................

Patchwork Heroes - PSP Game Review

SCORE: 83
I love unconventional, innovative video games, and the Sony PSP essentially has plenty of 'em. PSP games like Patapon and LocoRoco have made my days more exciting. Patchwork Heroes, also carries all the charm and style that we have come to expect and adore from good PSP games, but it simply does not quite have enough bangs there to make it really shine.

It follows a gang of fighter jocks who ride some flying vans. With huge airships invading their community, so as the primary character, Titori, it is your job to smash them. The whole title is portrayed with a side-view of airships, with 3rd person view of Titori as this guy crawls slowly like an tiny spider on the ship hull.
If you enjoy your Sony PSP, you need to get Patchwork Heroes. It may not be without flaws, but it's exciting and it's seminal. The charm, the narrative, the heroes, and the tunes are all amazing (although the songs are unvarying). The game is stimulating and memorable, and if you move along in smaller spurts you may last longer than attempting to blast through the whole thing. I hope the title endured to lengthy playtime before becoming addled and if just there was a multiplayer feature or more big challenges, so it would be better if we get Patchwork Heroes 2 after this.

PSP Game Review - BlazBlue: Calamity Trigger

SCORE: 73


The game is a reasonably straight-forward conversion of the first PS3 game, with a couple of observable variations. Although the extraordinary gameplay has been laudably revived on Sony's PSP, some spectacular (and maybe inevitable) sacrifices need to be made to the graphics and audio along the way. It is a huge blow for BlazBlue lovers like me who were enjoy the incredible character sprites, however at least it runs smoothly.

BlazBlue Portable is one dramatic title on its own, however gamers may need to remember that the follow-up of BlazBlue game, Continuum Shift, is already confirmed for launch in U.S.. With this fact, I would advise that future buyers hold back and buy Continuum Shift when it is available. But if you have some extra cash, it won't hurt to have the portable version as well.

Wednesday, March 24, 2010

Lunar: Silver Star Harmony

SCORE: 81
Great tales resonate within a society are independent of any pop culture crazes. Those are the stories that told time and time again, a little expanding with period but keeping up with the central topics is something that is the most important. Lunar has lasted for four consoles since its introduction over ten years ago at SEGA CD, and it remains successful not only because of its intuitive interface but due to the fact that it has a timeless story of youthful love, treason, and friendly relationship.

That said the PSP port is the highest quality variant of Lunar ever developed. The surrounding have been nicely redrawn, and the fictional characters and menu art appears beautiful inside the PSP. Sony's portable also guarantees that the soundtrack tunes as great as ever while the standard animated cutscenes are still there. The songs and spoken dialogue are a big component of this game's realm and they break through attractively. There is even the in-game object that allows you to see those scenes every time. If you're fascinated in choosing Silver Star Harmony solely for nostalgic factor, it is a glorious redo that emphasizes the game's finest characteristics. If you are unaccustomed with Lunar you may need to understand that at the essence is the battle system has shown its age and will in the end bore a few players.
As a dedicated lover of Lunar, I could not be more contented with the remake on Sony PSP. The opportunity to save the game inside the character menu along with the sleep feature of PSP makes the lengthy role-playing taste really accessible. The characters and the story simply work well, making Lunar an excellent alternative for those who do not mind a direct turn-based battle system.

Dante's Inferno - PSP Game Review

SCORE: 79
Each time a famous console title is released with a PSP version in tow, you will usually find a good argument to be anxious. A few fare just alright, then again there are some titles that face problematic lifespans. The PSP versions that take what is actually an acceptable, or even amazing, console title and however somewhere along the line end up wriggling and breaking whatever have worked nicely in the other ports and then offering it based only on its brand. Fortunately, it is certainly not like that in Dante's Inferno at the PSP version. As a matter of fact, I'm convinced this PSP variant can be better prepared to deal with its immediate contender than the console variants of the game.
Amazingly, the graphics are quite good. While clearly not up to the level of the Xbox 360 or PS3 variants, Dante's Inferno features are nothing to scoff at either. Dante himself, and also many of the foes discovered in the game are clearly accurate illustrated and have an acceptable detail of animations. You will still find a few amazingly set pieces and large areas, even though occasionally the space is really big or you will find a lot going on the screen, this title can hiccup slightly, even hesitating for a few seconds sometimes when loading. Still, it does not regularly cause any big issues with the game other than the infrequent non-functioning combo.

If you are looking for a 3rd-person action adventure game in PSP, the first alternative should be God of War series. Even so, Dante's Inferno is completely no slouch, simply coming in quickly at a close second. With the sensitive and multifaceted combat, beautiful graphics, good plot, and astonishingly extended campaign, it's decidedly worth to buy. It is a good choice for those who love God of War series and Bayonetta.

Metal Slug XX - PSP Game Review

SCORE: 69
There is something curiously satisfying in SNK’s Metal Slug franchise. A good old platform for old-school fans, the series has not transformed a little, as far back as its release in the mid nineties. Other series' had moved to 3D gameplay and totted up specific gameplay objects, even so Metal Slug has remained firm in the face of technology and time. Of course, new characters came out -- along with brand new weapons system and even more powerful bosses -- you'll find a similar 2D sprite-based graphical wild actions we have been delighting since the earliest Metal Slug hit pizza parlors and arcades around the world.
Metal Slug XX presents the most recent version in the long-running shooting franchise, and offers what you would expect. In point of fact, if you tried Metal Slug 7 in Nintendo DS the moment it was introduced in 2008, you should stop reading the review, as Metal Slug XX is just its port version. If you are a loyal devotee of Metal Slug series and PSP user who doesn't have the opportunity to play the DS variant, then the series might be right up your alley.
Other than that, the deviations between Metal Slug 7 and Metal Slug XX are mild at best. The PSP version does not completely utilize the extra real estate in PSP’s 16:9 display, and using it in full-screen mode causes the graphics appear slightly stretched for some people. Thankfully, you can play this game at 4:3, which can make the graphic looks better.

Thursday, February 25, 2010

SOCOM: U.S. Navy SEALs Fireteam Bravo 3 PSP Game Review

SCORE: 74
When SOCOM released on the PS 2 with the integrated modem and headset, I thought I will be duking it out in the online competition bucketed along through with blazing guns. Even so, when I arrived home and hooked it up, I found a good game that have too concentrated on orders and commands for my action-skewed interests. The game and its accessories immediately started to gather dust, and the whole series lost its spark and fun for me.
In this new sequel, you will play as Wraith, a Navy SEAL team leader who just assembled a four-man team for a super- hush-hush expedition. Looks like a U.S. operative is behind the Soviet lines and all people the government sends out to meet the mole never return. So, the Navy SEALs are immediately to deal with the bottom of the conundrum.

When I finished playing he game, I am a little frustrated by its brief campaign. Subsequently, I recalled how great it is to devour those missions cooperatively with my friends. Then, I found how much excitement custom missions are. Finally, I found the delight in tripping the light fantastic over fallen rivals in the multiplayer matches. Fireteam Bravo 3 is a wonderful package. Of course, we could do for a little more variety – the story easily gets confused in the mix, the armaments all feel equal, and you are really just using a similar strategies the whole game – but luckily that does not spoil the entire experience.

The game is exciting, and if you dig deeper in it, it will be enough to keep you playing it for a while.